Download Ps2 Classics Placeholder



  • PS2Classic GUI is a front-end for the recently released PS2Classic tool developed by psdev-net team. The tool allows to decrypt PS2 Classics for PS3 and encrypt any PS2 to play on PS3 (fat/slim/superslim).
    Encrypt
    • Allow you to select ISO or BIN/CUE PS2 game image, and encrypt it to ISO.BIN.ENC file acceptable by PS3.
    • In this mode app automatically ask that you want to add LIMG sector to image, but you can do this also by ADD LIMG button.
    • Also in this mode you can encrypt VMC file to VME accepted by PS2 classics, but you don't have to do this for empty card, app do this while create pkg.

    Decrypt
    • Allow you to decrypt official PS2 Classic game (require klicensee), and decrypt files made by ps2classic GUI
    • Decrypt VME memory card to non encrypted VMC file
    • Decrypt Config File included in official and homemade packages

    Make PKG
    • Here you can build PKG with your ISO.BIN.ENC file
    • Also here you will be prompted to add decrypted CONFIG file (cancel dialog if game work without config)
    • You can change custom images and sounds here (ICON0, PIC0, PIC1, SND, etc.) for your pkg
    • Change title displayed in XMB

    TIP: Now you can convert your PS2 ISOs to PKG directly from Windows Explorer: Go to 'Options' set the output mode to Package File, set a default path and enable Shell Integration.

  • Changes in 2.1:
    • Fixed small error with Decrypt/Encrypt button
    • Added Config file support
    • Added Config files to rar archive from ManaGunZ repository

    To make a PKG, simply select the ISO.BIN.ENC and the optional CONFIG file from the CONFIGS folder (included in the rar).
    The tool will auto-encrypt the CONFIG file and include it in the PKG next to ISO.BIN.ENC.
    If the game doesn't require a CONFIG, just cancel the dialog and the PKG will be made without it.
    Changes in 2.0:
    • New tab for creation of PS2 packages with custom icons and background. (drag & drop or open any image and the program will create the images in the proper size)
    Tip: Put custom images (ICON0, PIC0, PIC1, SND, etc.) in the folder PS2Covers for auto selection by title id during the PKG creation.

    Changes in 1.7:

    • Solves some issues with the file associations.
    • Verifies if the file system accepts the file size (>4GB) and if there is enough free space.
    • Improved the LIMG segment detection/patching before the encryption.
    • Added option to auto rename the PKG to title name + [title id], instead of the content id as name.

    Changes in 1.6.1:
    • Added shell integration to .BIN and .ISO file extensions
    • New options to set default output mode and default path
    • Auto creation of PS2ISO folders (output mode PS2ISO)
    • Auto creation of Package files (output mode Package File)
    • Auto-detected game title now can be selected/copied

    Changes in 1.3:

    • Added support for the VMC/VME commands.
    • Added /? to display the command line syntax.

    Changes in 1.2:

    • Fixed the patch that writes the new image size and image type in the LIMG header.
    • Now displays the 16 bytes of the LIMG header when the image is opened.
    • Now allows to add the LIMG sector to the end of image.
    • Changed the GUI to a 'tabbed look'.

    Changes in 1.1:

    • Added support for drag & drop and command line interface (CLI) -> pass the full path of the image as parameter.
    • Added support for auto decryption if a PKG is selected or passed as parameter.
    • RAP files are auto copied to the RAPS folder if they are present in the same folder of the PKG or in a 'exdata' folder
    • Pad verification (for multiple of 0x4000) now asks if you want to add the required padding when needed.
    • Image type (CD or DVD) is now detected and displayed on the GUI
    • Added option to patch the image with the file size and image type (CD or DVD)
    • The program looks for the LIMG header in the offset (File Size - 0x4000), and changes the 4 bytes size (in big endian format) to:
    • (Image Size - 0x4000) 0x800 for DVD and sets 8th byte to 1. Bytes 15-16 are set to 08 00
    • (Image Size - 0x4000) 0x930 for CD and sets 8th byte to 2. Bytes 15-16 are set to 09 30

  • Since version 2.1 PS2 Classic GUI support building packages with CONFIG files. Included repository of configs can be confusing, so here is small explain of folder structure
    • GX - Configs extracted from emulator used in semi BC consoles. Very good compatibility with games.
    • SOFT - Configs extracted from software emulator that Sony prepared for us before they realized that they can resale game again as classic. If config exist here, and in GX folder, you should probably select GX one. Soft one will be outdated, but if config exist only here, then select and try it.
    • NET - Configs extracted from official PS2 Classics from PS Store, best compatibility as configs are created for emu we are currently using
    • CUSTOM - Configs made by scene contributors, you can find here some configs for rare games.

    ORIGINAL - Here are files for CFW only, and they don't work on HAN hacked PS3.
    • |-- GX - read description above
    • |-- SOFT - read description above
    • |-- NET - read description above
    • |-- CUSTOM - read description above

Now you need to download the RAP File to activate your PS2 Classics Placeholder so. And search 'PS2Classics GUI. PS2 Games on any PS3 with PS2Classics. PS2 Classic Placeholder PKG R3 updated 2013-03-26! - RAP file to activate the PS2 Classic Placeholder PKG - reActPSN (used only once, to activate the PS2 Placeholder PKG) - @aldostools 's. Aug 08, 2021 Download and install reactPSN 3.10 (or 3.11) Here Download PS2 Classics Placeholder R3 with. Dat) Install PS2 Classics Placeholder PKG. Go to your PS3 screen and plug your USB drive on the second port. PS2Classic GUI is a front-end for the recently released PS2Classic tool developed by psdev-net team. The tool allows to decrypt PS2 Classics for PS3 and encrypt any PS2 to play on PS3 (fat/slim/superslim). Allow you to select ISO or BIN/CUE PS2 game image, and encrypt it to ISO.BIN.ENC file acceptable by PS3.

[Release] PS2 Classics Manager v1.02 (April 11, 2013)(CFW 4.XX)(UPDATE)
LATEST UPDATE: v1.02 - April 11, 2013
NOTE 2: THIS THREAD WILL GET UPDATED LATER WITH MORE INFO IF NEEDED, AT THIS TIME I HOPE I'VE COVERED THE MOST IMPORTANT AREAS, PLEASE READ ALL DETAILS.
Note: Screenshots are from v1.01
:: Thanks to (In no specific order):
@flatz , @IngPereira , @LoOzers, @aldostools , @baargle , fail0verfl0w, @Graf _chokolo, and everybody else involved in the ps2classic dev stuff.
:: Special Thanks:
@bubba (for all the lovely HQ covers), @gingerbread (for your support and recommendations), @opium2k (for the great alternative themes), @harryoke (for Beta Testing and support)
And thanks to everybody else who has showed me their support and appreciation to this free, open and humble project.
:: What is PS2CM ?
PS2CM is a new application I made with its core based on my previous homebrews (FB Alpha RL / gamePKG). I didn't change much on the UI, so that is why it seems so similar. At the current state, PS2CM will help users manage their PS2 games collection and convert them easily to PS2 Classics encrypted format.
:: Main Features (Quick List)
- Set PS2 converted games active in PS2 Classics Placeholder
- Encrypt valid PS2 ISO(s) / BIN(s) as PS2 Classics and automatically patch LIMG segment (no need for anything else, just the ISO / BIN)
- Import External PS2 games (ISO / BIN / ENC). Split games supported (.ISO.66600 / .BIN.66600 / .ENC.66600)
- Game List with display of Cover images, Information box, Title ID, Title acquired from a text DB and more.
- Memory Cards manager to easily switch between your collection of VME, and assign them as SLOT 1 or SLOT 2.
- Automatic export / decryption of the active Memory Cards to XMB->Memory Card Utility as VM2.
- ...more at the change log.
:: Known Issues (Will get updated if new are found)
- Waiting for v1.02 bug reports...
:: Change Log for PS2CM v1.02 (April 11, 2013)
Note: The Content ID check for ISO.BIN.ENC files was not implemented as indicated in this change log, but will come in future builds.

Spoiler


PS2CM v1.02 (April 11, 2013)
- Added shadow effect to all displayed text, this will allow @opium2k and others to design clear themes for PS2CM.
- Fixed reported issues with Memory Cards.
- Fixed a problem when assigning Memory Cards, if both slots were deactivated it would make PS2CM freeze.
- Fixed small bug on the Title ID parsing code, only affected titles that had '[' and ']' characters at the end.
- Added some missing titles to the 'ps2titleid.txt' database, thanks to those who reported them.
PS2CM v1.01 (April 6, 2013)
- Added Game Delete module, accessible through the new Extended Game List menu .
- Added support for External Split game Copy / Import (.ISO / .BIN / .ENC) to internal drive.
- Added feature to Filter Encrypted / Decrypted (ISO / BIN) on the Game List for organization purposes. To switch filters press L1 / R1 while on the Game List.
- Added Extended Menu on the Game List, accessible by pressing the button, this avoids having to assign buttons to every single action. This menu will be useful for future features .
- Added a Prompt for users when making an external game active, it will ask if they want to import the game internally, or just set it in the Placeholder temporally. When the game is imported you will be automatically taken back to XMB so you can run the Placeholder.
- Added control-flag as recommended by Deank to RELOAD.SELF build process, this should solve file permission / access problems.
- Added Memory Card slot selector module to assign any Memory Card at '/dev_hdd0/game/PS2L00123/USRDIR/SAVEDATA' as SLOT 1 and SLOT 2. They can have any name you like, for example: 'Final_Fantasy_X.VME'.
- Added module to use optional custom PIC0.PNG and PIC1.PNG if they are provided by user on each game directory.
- Updated covers module to look for covers named as 'SLUS_000.00.PNG', 'SLUS-00000.PNG' and 'SLUS_000.00_COV.PNG', if you named them in any of those formats, they will be recognized and displayed.
- Added code to look for .ISO / .BIN files while scanning (/dev_hdd0/PS2ISO) (/dev_usb00x/PS2ISO) and list them on the Game List.
- Added code to encrypt .ISO / .BIN files from PS2ISO directory and automatically create the proper directory structure.
- Added module to acquire PS2 Game Titles from the database distributed with @aldostools ps3tools (ps2titleid.txt), thanks to @aldostools for the database.
- Added code to get proper Game Title ID from .ISO / .BIN (SYSTEM.CNF), this is used when encrypting and when listing games.
- Added module to acquire Title ID from encrypted directory names (ex. '[SLUS_000.00] GAME TITLE', Title ID is 'SLUS_000.00')
- Modified PS2 game Cover handling code to use the new Title ID modules, covers should be named as in: 'SLUS_203.12_COV.PNG'.
- Covers are now located at '/dev_hdd0/game/PS2L00123/USRDIR/COVERS'.
- Added auto-export module that will convert and make both selected SLOT 1 and SLOT 2 VMEs available on XMB's Memory Card Utility (You need to have 2 memory cards on XMB called MC1 and MC2 for this to work).
- Added / verified VME (Memory Cards) decryption module to PS2CM, the resulting VMC (VM2) was tested on the XMB and worked fine.
Note: By adding auto-export VME feature, the selected VME for SLOT 1 and SLOT 2 will get decrypted as VM2 and copied to /dev_hdd0/savedata/vmc/SLOT1.VM2 and /dev_hdd0/savedata/vmc/SLOT2.VM2 each time you set a game active in the PS2 Classics Placeholder. After being brought back to XMB you will be able to check out your saved data by going to Game->Memory Card Utility.
- Added PS2 ISO encryption via PS2CM (had to port / modify ps2classic code to be compiled on PS3).
- Ported / updated my own LIMG patcher code and it will properly check, patch or append the LIMG data segment to the PS2 ISO as needed (If LIMG segment is already found, the module will overwrite it to ensure it is correct). This module will properly handle both 'ISO9660 / MODE1 / 2048' and 'ISO9660 / MODE2 / FORM1 / 2352'.
- Added progress bar display for PS2 ISO encryption module.
- Added check for correct PS2 Classics Placeholder Content ID on any selected game ISO.BIN.ENC, this will avoid the use of incorrectly encrypted / converted games.
- Added support for External games at /dev_usb00x/PS2ISO/ ( smaller than 4GB for now )
- Added feature to import / copy external PS2 games to /dev_hdd0/PS2ISO/ ( smaller than 4GB for now )
- Added free space check when copying games from external USB Storage Device
- Added display of free internal HDD space on top of game list
- Added module to make backups of VME (Memory Cards) to '/dev_hdd0/PS2VME_BKP/' on PS2CM boot and exit for security purposes.
- VME files will be now linked and not copied to system directory, because of this, save data will be always in synch.
- Implemented several checks when launching PS2CM:
* Verify if user have created MC1 and MC2 on the XMB for the Memory Card auto-export feature.
* Verify if /dev_hdd0/PS2ISO directory needs to be created for External game import / copy.
* Verify if a system directory at '/dev_hdd0/home' needs to be created for PS2 VME files, if it doesn't exist it will be created with the proper files inside.
* Verify if the application can actually write to the system directory.
* Verify if PS2 Classics Placeholder is properly installed.
* Verify if PS2 Classics Placeholder has unneeded files for some reason (SAVEDATA, CONFIG, ...) and remove them to avoid any possible conflicts.
* Verify if the current installation of PS2CM has missing files or is corrupt.
* Verify if there is a Last Active game with missing files at PS2 Classics Placeholder directory.
* Remove PS2 Classics Placeholder System memory cards when there is no game Active in it.
- Modified the way VME (Memory Cards) are handled, now it will use only 2 VME for all games, you will be able to have up to 10 VME to select from, and just 2 of them can be used for SLOT 1 or SLOT 2.
- VME will be located at '/dev_hdd0/game/PS2L00123/USRDIR/SAVEDATA' (PS2CM directory)
- Games just need to have 'ISO.BIN.ENC' at their respective directory structure (/dev_hdd0/PS2ISO/[GAME_ID] GAME_TITLE/...).

:: DOWNLOADS
NEW! [SEPTEMBER 14, 2013] - PS2 CLASSICS PLACEHOLDER R3 DOWNLOAD ADDED (INCLUDES reActPSNv2.27)
PS2 Classics Placeholder R3, is what the name says, it will 'hold' any game you choose as active from PS2CM (after its been properly encrypted). It is a requirement for PS2CM to work properly.
Think of the placeholder as a PS2 Console, and think of PS2CM as your game collection, you pick one, put it on the 'placeholder' or in this analogy the PS2 Console, then turn it on by selecting the 'placeholder' from XMB
Here you have a new package I just made now, it includes the latest reActPSN v2.27, PS2 Classics Placeholder R3 and the exdata directory with the RAP needed for activation.
PS2_Classics_Placeholder_R3_[includes_reActPSN_v227].rar (467KB)
To install these just:
A) Extract the contents of the RAR to the Root of a USB Storage Device formatted with FAT32 and connect it to your PS3.
B) Install both reActPSN and PS2 Classics Placeholder R3 from the XMB.
C) Create a new user account called 'aa'
D) Log into the new 'aa' account
E) Launch reActPSN v2.27 and wait until your PS3 restarts.
- Source Code (don't expect it to be pretty xD)
[ANONFILES] [SRC]_PS2_CLASSIC_MANAGER_1.02_[20130411]_CEX4XX_UPD.rar [12.4 MB]
[ANONFILES] [SRC]_PS2_CLASSIC_MANAGER_1.01_[20130406]_CEX4XX_BETA.rar [10.9 MB]
- Application
Note: You need to have v1.01 (BASE) installed before installing v1.02 (UPD).
[ANONFILES] PS2_CLASSIC_MANAGER_1.02_[20130411]_CEX4XX_UPD.rar [3MB]
[ANONFILES] PS2_CLASSIC_MANAGER_1.01_[20130406]_CEX4XX_BETA.rar [23.8 MB]
:: Setting up PS2 Classics Manager v1.01
- CLEAN UP
Before you install this release of PS2 Classics Manager, make a backup of any Memory Card data, Covers or anything you stored in PS2 Classics Placeholder directory or PS2 Classics Manager directory.
- INSTALL
ClassicsAfter doing that, you should remove / uninstall them from XMB both, just to make sure, and install PS2CM v1.01 and PS2 Classics Placeholder R3.
- MEMORY CARDS
For the Automatic Export / Decryption of the active Memory Cards feature, you must navigate on the XMB to 'Memory Card Utility' and create 2 Memory Cards called 'MC1' and 'MC2', without quotes.
Every time you run PS2CM memory cards should automatically be copied as backup to '/dev_hdd0/PS2VME_BKP' for security reasons. And they will be automatically exported / decrypted as mentioned earlier.
To access data on the decrypted Memory Cards you just have to navigate to XMB -> Memory Card Utility, select MC1 or MC2Decrypt PSX/PS2 Classic Saves | GBAtemp.net and change its icon to make the PS3 refresh the contents.
- DIRECTORIES
PS2 ISO / BIN:
/dev_hdd0/PS2ISO/GAME_NAME.ISO
/dev_usb00x/PS2ISO/GAME_NAME.ISO
PS2 Classics ENC:
/dev_hdd0/PS2ISO/[GAME_ID] GAME_TITLE/ISO.BIN.ENC
Covers:
/dev_hdd0/game/PS2L00123/USRDIR/covers
Images should be PNG and have one of these formats:
SLUS_203.12.PNG
SLUS-20312.PNG
SLUS_203.12_COV.PNG
Memory Cards:
/dev_hdd0/game/PS2L00123/USRDIR/SAVEDATA/SCEVMC0.VME
/dev_hdd0/game/PS2L00123/USRDIR/SAVEDATA/SCEVMC1.VME
/dev_hdd0/game/PS2L00123/USRDIR/SAVEDATA/ANY_NAME_YOU_LIKE.VME
/dev_hdd0/game/PS2L00123/USRDIR/SAVEDATA/...

Custom PIC0.PNG / PIC1.PNG for converted / encrypted games:
/dev_hdd0/PS2ISO/[GAME_ID] GAME_TITLE/PIC0.PNG
/dev_hdd0/PS2ISO/[GAME_ID] GAME_TITLE/PIC1.PNG

:: COVERS / THEMES / COMPATIBILITY LIST / ETC
- HQ COVERS
[NEW!] SkyDrive for PS2CM covers Gallery! I am currently uploading all covers images sent by @bubba .
https://skydrive.live.com/#cid=595F5...4B8B494F70!130
Thanks to @bubba for uploading them , I will create mirrors later or some kind of gallery.
NTSC / U
# - download
A - download
B - download
C - download
D - download
E - download
F - download (part 1)
F - download (part 2)
G - download
H - download
I - download
J - download
K - download
L - download
M - download (Part 1)
M - download (Part 2)
N - download
O - download
P - download
Q - download
R - download
S - download [new! - April 18, 2013]
T - download [new! - April 18, 2013]
U -download
V -download
W - download
X - download
Y & Z - download
- THEMES
Thanks to @opium2k for the amazing themes he is making for PS2CM, I love them and hope to see more coming!
http://condorstrike.com/forums/viewtopic.php?f=3&t=72
- COMPATIBILITY LIST
Thanks to @szczuru and @gingerbread , and users involved in this PS2 Classics compatibility list
http://tinyurl.com/PS2toPS3list
http://www.ps3hax.net/showthread.php?t=53727
- REFERENCE THREADS
PS2 classics algorithm
www.ps3hax.net/showthread.php?t=53444
[BETA] PS2 CLASSICS MANAGER v1.00 [20130324] [CEX 340-4XX]
http://www.ps3hax.net/showthread.php?t=53861
[Guide] Convert any PS2 ISO to PS2 Classic
http://www.ps3hax.net/showthread.php?t=53694
[Guide] Obtain, unpack, decrypt, encrypt and repackage a PS2 Classic
http://www.ps3hax.net/showthread.php?t=53628
:: F.A.Q - Frequently Asked Questions
Q: What CFW (CUSTOM FIRMWARE) do I need to use PS2 Classics Manager + PS2 Classics Placeholder ?
A: Rogero CFW 4.40 v1.03 (I use this one) or Rebug 4.21.2+
Q: Do I need to activate PS2 Classics Placeholder with reActPSN ?
A: Yes, go here for more info: http://www.ps3hax.net/showthread.php?t=53694

PS2 Classics In 2018, The Easy Way! | GBAtemp.net - The ...

Q: Will PS2CM v1.01 allow playing games directly from external USB ?
A: No, the encrypted games must be copied internally, so they can be linked to the Placeholder installation directory.

See All Results For This Question

Q: My cover and directory structure are named correctly but PS2CM won't find the proper ID for my game, what happened?
A: Probably the game is not on 'ps2titleid.txt', you can edit this file on '/dev_hdd0/game/PS2L00123/USRDIR/ps2titleid.txt', or you can post your game ID so I can include it on the next update.
Q: When will you release next version ?
A: I will probably use weekends to release updates, since I have university from Monday to Thursday.
SeeYa!
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